Super Soldier
  1. Notes

Super Soldier

Power Manifestation

You discovered your powers during a time of strife and carried them with you into battle. Learning how to wield your powers and a weapon at the same time wasn't easy. Now that you're acquainted with both, your training shines through.

Battle Ready

When you choose this manifestation at 3rd level, your wartime training allows you to combine combat experience with sheer might. You gain the following benefits:

  • Weapons of War. Choose two types of weapons to be your weapons of war. Each of these weapons can be any simple or martial weapon that lacks the Reach and Special properties. You gain proficiency with these weapons if you don't already have them. Any empowered ability that applies to unarmed strikes you make using Strength also applies to attacks you make using a weapon of war, so long as you use Strength as the ability modifier for the attack. You can choose an additional weapon of war when you reach 7th, 14th, and 18th levels in this class.
  • Guardian of Steel. You gain proficiency with heavy armor. While you are wearing heavy armor, you can gain the benefits of your Pure Strength.
  • Power Shot. You can use Strength instead of Dexterity for the attack and damage rolls of your attacks with ranged weapons of war.

Sundering Strike

Also at 3rd level, you can shatter swords and splinter shields. Once per turn when you hit a creature with an attack using a weapon of war, you can deal damage equal to a roll of your Pure Strength Die to one weapon, shield, or set of armor the creature is wielding, wearing, or carrying. This damage is of the same type as the weapon used for the attack.

Shield of War

At 7th level, you know that the best offense is a good defense. You gain proficiency with shields and can gain the benefits of your Pure Strength while wielding a shield. Shields also count as weapons of war for you, allowing you to treat them as simple melee weapons that deal bludgeoning damage equal to a roll of your Pure Strength Die. You can also use shields as @thrown weapons with a short range of 60 feet and a long range of 120 feet. On a successful thrown hit, your shield will bounce back to your hand. Finally, you can doff a shield by throwing it and can don a shield by catching it.

Stalwart Defender

By 14th level, friendly creatures can treat you as three quarters cover if you are wearing heavy aromor, or full cover if you are both wearing heavy armor and wielding a shield.

Additionally, you can ignore the armor restrictions on Astounding Powers like Aquatic Nature, Cling Grip, Flight.

Offensive Parry

At 18th level, you can strike preemptively when attacked. Whenever a creature within 5 feet of you targets you with a melee attack, you can use a reaction to target them with a melee attack with a weapon of war before they make their attack roll. If your attack hits, the creature's attack misses.