1. Notes

Ten Animals

Elemental Art

Ten Animal style lacing shares a long history of tradition and practice and is the most common form of lacing taught to new students. The style copies the powers of animals, mimicking their dangerous and impressive abilities and turning them into power for the lacer.

Animal Style

At 3rd level, you gain one of the following features of your choice:

Pigmonkey Swing. You can move through the spaces of hostile creatures, regardless of size.

Tapirat in the Grass. You can use the Hide action as a bonus action on your turn.

Turtleduck Shell. Your base AC becomes 13 + Dexterity Modifer if you are not wearing armor.

Wing of the Peacrane. You can use your Deflection ki feature without needing to spend ki points.

Bestial Strike

At 6th level, you gain one of the following features of your choice:

Dragon Breath. You can spend 1 ki point on your turn when you make a successful elemental strike. Each other creature within 5 feet of the target must make a Dexterity saving throw. On a failed save, a creature takes an amount of damage equal to your ki ability modifier (minimum 1).

Fangs of the Snakamander. You can spend 1 ki point on your turn when you make a successful elemental strike. The target must make a Constitution saving throw. On a failed save, the target takes the strike's damage again at the beginning of its next turn.

Talpatian Venom. You can spend 2 ki points when you make a successful elemental strike. The target must make a Constitution saving throw. On a failed save, the creature is incapacitated until the beginning of your next turn.

Savage Fighter

At 10th level, you can choose a second option from the Fighting Style class feature.

Animalian Arts

At 14th level, you learn to focus, allowing you to perform incredible feats. Whenever you make an ability check that lets you add your proficiency bonus and you roll a 9 or lower, you can spend 1 ki point to treat the roll as a 10.

Beast Mastery

At 18th level, you gain one of the following features of your choice:

Armor of the Liondillo. You can spend 1 ki point as a reaction whenever you are attacked. Until the beginning of your next turn, you have resistance against the type of damage that harmed you, including against the triggering attack

If the triggering attack deals more than one damage type, you gain resistance to both types of damage until the beginning of your next turn.

Jaws of the Whiskergator. You can spend 3 ki points on your turn. Until the beginning of your next turn, the damage of your elemental strike (but not any additional features, such as Prana Burst) deal their maximum damage.

Rise of the Phoenix. You can spend 1 ki point any time you are reduced to 0 hit points but not killed outright to drop to 1 hit point instead.

Each time you use this ability, it costs 1 additional ki point. When you complete a long rest, the cost resets to 1 ki point.