Heavy melee weapons can be used to overpower an enemy's weapon. As an action, make an attack roll with your weapon against a creature wielding a weapon. If the attack hits, the target is thrown off balance and any attack rolls made with that weapon have a disadvantage until their next turn. If the attack is a critical hit, the weapon is damaged, and all attacks made with this weapon have disadvantage until it is repaired. Magical weapons cannot be permanently damaged.

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