1. Notes

Long Rest

Rest & Recovery

Once every 24-hour period, a character may take a long rest. During this 8-hour downtime, a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity the characters must begin the rest again to gain any benefit from it.

While long rests do not automatically heal your character, they can spend Hit Dice to heal at the end of a long rest, just as with a short rest.

At the end of a long rest a character regains spent abilities and spell slots. They also recover hit dice depending on the conditions they are resting in:

Dangerous Territory

Sleeping in an area surrounded by enemies, even in the relative safety of a locked room or a tiny hut spell, does not help characters recover hit dice. The stress of the situation makes it too difficult to get any rest.

Camping

Setting up a decent camp with a warm fire, food, tents and no immediate threats will help your character recover half of their maximum hit dice (rounded up, and a minimum of one) and half of the damage remaining until full.

Comfortable Lodgings

A comfortable bed, a decent meal, and a safe environment go a long way to making someone feel rested. A character who spends a long rest in an inn, home, or other lodging of at least “modest” level regains all hit dice and hit points at the end of an 8 hour period.

Medical Facilities

Characters who spend their long rest at a healing center like a clinic, hospital, or healer's den regain all of their hit points at the end of their long rest.

The facilities must contain ample medical or healing equipment and the character must be attended to during their rest. There is usually a steep fee associated with the service as it is labor intensive.