1. Abilities

Transmute Ice

4th-level Waterlacing

Initiation Time: 1 action
Range: 120 feet
Components: V, S, M (a vial of water)
Duration: Until dispelled

You chose an area of water or ice that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects.

Transmute Ice to Water. Nonmagical ice of any sort in the area becomes an equal volume of clear and flowing water
If you initiate this form on a sheet of ice being walked on, each foot that a creature moves through the water costs 4 feet of movement.
If you initiate this form on a ceiling of ice, the water falls. Any creature under the water when it falls must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a failed save, or half as much on a successful one.

Transumte Water to Ice. Nonmagical water in the area no more than 10 feet deep transforms into solid ice for the form's duration. Any creature in the water when it transforms must make a Dexterity saving throw. On a failed save, a creature becomes restrained by the ice. The restrained creature can use an action to try and break free by succeeding on a Strength check (DC 20) or by dealing 25 damage to the ice around it. On a successful save, a creature is shunted safely to the surface to an unoccupied space.

At Higher Levels. When you initiate this form at a higher level, the cube of material you can affect increases in size by 10 feet for each level above 4th.