Initiation Time: 1 action
Range: 120 feet
Duration: Concentration, up to 1 minute
A 10-foot-deep mass of whirling wind appears and swirls in a 30-foot radius centered on a point on the ground you choose within range. Until the form ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 8d6 slashing damage and be pulled 10 feet toward the center. On a successful save, a creature takes half as much damage and is not pulled.
As a bonus action on your turn, you can move the hurricane up to 30 feet within range.
At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 5th.