Initiation Time: 1 action
Range: 90 feet
Duration: Concentration, up to 1 minute
This form creates an incredible updraft of air in a 10-foot-radius, 50-foot-high cylinder centered on a point you choose within range. All creatures and objects that aren't somehow anchored to the ground in the area can make a Dexterity saving throw. On a successful save, a creature is pushed to the closest point outside of the area or it can choose to grab onto a fixed object it can reach, this avoiding the effect. On a failed save, a creature is forced upward and reaches the top of the area.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.