Barbarians who follow the primal path of the meteor can trace their instincts back several centuries when the first meteorite struck the planet and wreaked fiery destruction. These barbarians believe power came not from the earth or from within, but from the sky. To some, meteors can be an omen of power and destruction.

Barbarians of the meteor often watch the skies for falling stars, no matter where they go. With the guidance of the flaming meteor, these warriors create explosive craters and trails of fire wherever they go.

Meteoric Rage

When you select this path at 3rd level, you can summon forth the power of the meteor. When you begin your rage, you can leap up to half your speed without provoking attacks of opportunity. If you leaped at least 10 feet, each creature within 5 feet of where you land must make a Dexterity saving throw (DC equals 8 + your proficiency + your Constitution modifier). Roll a d6 for every 10 horizontal feet you moved with this leap, rounded down. A creature that fails the save takes fire damage equal to your rolls' total.

Until your rage ends, you can make this leap again on each of your turns as a bonus action, provided you are not incapacitated and your speed is not 0.

Molten Core

Starting at 6th level, you have learned to cultivate the fire of a meteor burning within you. You gain the following benefits:

  • You have resistance to fire damage.
  • You always radiate warmth. You and allies that stay within 15 feet of you don't suffer the effects of extreme cold.
  • As an action, you can touch flammable objects not being worn or carried and ignite them.

Starfall

Beginning at 10th level, you embody the mystical destructive impact of a fallen star. When you enter a rage and make the leap granted by the Meteoric Rage feature, you can instead leap up to your speed and create a 15-foot radius crater where you land. Until your rage ends, the crater area is bathed in dim light and is considered difficult terrain for your enemies.

Creatures you designate that start their turn in the crater must make a Constitution saving throw, taking 2d8 radiant damage on a failed save and half as much on a success. The DC equals 8 + your proficiency + your Constitution modifier.

Shooting Star

Starting at 14th level, your connection to the meteor grows stronger. Your Meteoric Rage feature improves in the following ways:

  • You deal an additional 1d6 fire damage when you leap.
  • If a creature succeeds on the save, it takes half damage instead of no damage.