The following categories provide broad descriptions for a reflavored futuristic weapon.
Auto Weapons. These weapons have a smart targeting system that adjusts their flight trajectory. They typically replace thrown weapons.
Chain Weapons. These weapons use a mechanical chain to increase their sawing power. They typically replace weapons that deal slashing damage.
Coilguns. These weapons use a lightning coil to launch projectiles. They typically replace shortbows.
Coil Rife. These weapons are similar to coilguns but use a longer barrel to extend projectile range. They typically replace longbows.
Power Weapons. These weapons have propelled heads that increase their strike force. They typically replace weapons that deal bludgeoning damage.
Railbows. These weapons utilize a magnetic guide rail to launch projectiles instead of a traditional crossbow stock. They typically replace crossbows.
Turbo Weapons. These weapons are similar to power weapons but utilize a greater burst of energy to destroy targets. They typically replace great weapons.
Vibro Weapons. These weapons use a vibrating edge, whose microscopic vibrations assist the wielder in slicing through materials. They typically replace weapons that deal piercing or slashing damage.
Power Consumption
Futuristic weapons consume power, but their energy costs are negligible over the course of an adventuring day through a combination of kinetic recharging, solar charging, and downtime charging. Ammunition clips are also fitted with small arcane batteries to provide additional firing power.
Properties
Certain weapons have new or altered properties as described in this section.
Ammunition. A futuristic weapon with this property uses energy to efficiently launch tiny physical projectiles. Such ammunition cannot be recovered once fired.
Loading. A futuristic weapon with this property requires a creature to reset its guide rail after each shot, similar to a traditional crossbow.
Reload. A weapon with this property can make a limited number of shots before it runs out of ammunition (listed in parentheses). You can reload the weapon using an action or a bonus action.