Salvation Domain
Salvation Domain Spells
Cleric Level Spells
1st Sanctuary, Remorse
3rd Free Will, Calm Emotions
5th Forceward, Beacon of Hope
7th Banishment, Dimension Door
9th Mass Cure Wounds, ---Fuck Need one more
Bonus Proficiencies
At 1st level, you gain proficiency with medicine skill. In addition, you learn the Fire Protection cantrip. This cantrip doesn’t count against the number of cantrips you know.
Protective Push
Also at 1st level, you can interpose divine force between a chosen person within 15' and an attacking enemy. As a bonus action, you can push all opponents adjacent to the chosen protected. You make an opposed roll. You make a Wisdom roll; they can use Strength or Athletics roll to resist. If they fail the roll, they are moved 5-feet from you plus your Wisdom modifier.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity:
Protect the Innocent
Starting at 2nd level, you can use your Channel Divinity to protect the innocent for one minute. This is can only be used on non-combatants. You create an area of protection centered on you. It stretches out to 30-feet. Any innocence (non-combatant gain greater protection within the protective sphere. They gain Advantage on all saving throws, Disengage as a Bonus action, and an additional 10-feet to their movement. They also gain a Reaction, if someone moves within 10-feet of them that is planning to attack them, they can move 10-feet away from the threat.
This seems like a power effect, but it cannot be used on combatant.
Improved Protective Push
Starting at 6th level, Your Protective Push gains two improvements. You can push anyone within 10-feet of the center square. You can now place the center of the push at any location within 30-feet.
The safety of Yavapai
Starting at 8th level, when you cast Sanctuary upon yourself you can include any creature within 30-feet of you in its protection.
Help Other
Starting at 17th level, you can quickly move to help others within 60-feet of you. As a bonus action you can dimensional door to another creature and cast a healing spell you have available. You must move to an adjacent space next to the other creature. The healing effect must benefit the same creature.