Description
These jars can be made from many materials. Most bee masters prefer to use glass as it makes it easier to maintain the bees within the jar. Within the jar is a small hive of bees that must be maintained by a Bee Crafter. With out someone maintaining the jar the bee will day within a few days. These bees produce a small amount of honey. This is important as the way these hive in a jar are used. Once thrown at a person, the jar breaks, leaving some honey on the person. The bee become engaged and start to buzz and bash into the person.
Crafting and Maintenance
Crafting from Scratch
Most bee crafter keep one jar around as a starter. This can be thought of just like the dough ball that must be maintained for sourdough bread. If you have a jar follow the rules in the next section. With out a started jar it takes at least a mouth to create a new one. You can make three jars with this process. First the crafter must have a jar of some sort. Next they must find bees. The GM can determine the Nature check DC, but in most temperate forests and grasslands the DC is typically 15. It is not easy to find suitable bees. There might be some area where it is impossible like artic or desert areas.
Once you have the Jar and bees, Make a Bee Crafting Role DC: 20. If successful you have a new hive in a jar, in one month. If you roll a natural twenty, you can remove one day for each point above 20. for Example if you roll a natural twenty and your your end result is 28, you can remove eight days from the time to create the jar. Keep in mind the crafter can make three jars this way, so at the end of the month the crafter would have three jars.
Adding New Jars
Presuming the crafter has a starter jar is easier for them to create new jars. It takes one day. The crafter must success at a Bee Crafter DC 15 roll, after the next long rest it is ready. Most crafters have one starter, one finished jar and one in process. Once created the jars must be maintained. They will only last for 1d4 days without a crafter. If a crafter is present during a long rest the jars are maintained.
Game Details
Hive in a Jar
Type: Adventuring Gear
Cost: 25 gp
Weight: 2 lbs
As an action, you can throw this jar up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the "Hive in a Jar" as an improvised weapon. On a hit, the target is covered with honey. The bees living in the jar become enraged, causing the the target to be distracted for 1d4 rounds. This distraction gives advantage to all attacks against the target. The creature can use there action to scrape away the honey and shoe away the bees.