We return to the game as the party decides to take apart the Blue Dragon that attacked them. After gathering all the intended body parts, to potentially turn them into magical items later, as well as looking through the possessions of the kobolds, M.U.61 has the bright idea to use Speak with Dead to interrogate the dragon's skull to find its lair. Suzzaeth was initially against the idea of going off-course, but was convinced.
The next day, this plan could finally be started, as M.U.61 prepared Speak with Dead for the day. One interrogation by Volk Lesnoy in human form later, and the party was able to extract the location of the dragon's lair; somewhere north-west. And with that, the party decided to make their way there.
After two days of travel, the party found the approximate location of said lair, within a lightning sand-storm in the middle of the desert. Upon entering and avoiding several pitfalls along the way, the party found a hole in the desert sand, that allowed them to descend downwards; and so they did. Inside, the party was able to surprise the kobold occupants, and fought their way through the lair, until arriving in the dragon's chambers; where they were able to fight off another one of the dragon's kobold warlords and shamans.
The party was victorious, collecting a sizeable hoard of gold and non-magical items for themselves; but also acquiring a magical spear that Volk turned out to be very interested in, in the process.
SESSION END