We return to the party as they start their travels to their next destination; the ruined temple of Boccob, as per Rirdrin Yerentai's directions. After two days of travel, the party came across a small oasis protected by a Sasori Fukurōwashi; a flying, birdlike Fey of a sub-group that protect the natural world as nature-spirits, called Kami. This Sasori Fukurōwashi, called "Clear", befriended the party (most notably Volk Lesnoy, whose true form he could see), and offered to lead them to the storm-enclosed temple ruin the next day, making their travel-time faster. And the party accepted.

The next day, after arriving at the storm that surrounded the temple and saying goodbye to Clear, the party ventured into the storm, where they were promptly attacked by the Anubians that they were warned about. A fight was had, and the haboobs that these Anubians could summon were a bit of a problem, but they were nonetheless dealt with; most notably with several Create Water spells from Volk and Cerviel, as well as Suzzaeth's Spirit Guardians. After finding a completely hollowed out upper-level of the temple, the party also found a trapdoor, leading underground. And with Volk in the lead, the party made their way downstairs.

At the end of the stairway, Volk found what appeared to be a creature made of mud: an Ooze Paraelemental; or commonly known as Mud-Elemental. After trying something with a Destroy Water spell, the party was able to nonetheless send it back to the elemental planes. As they continued into the underground part of the temple, and with Philomena Snapdragon's help translating Sylvan, they found what appeared to be a set of trials; with the first one being a trial of Conjuration, overseen by an Angel of Judgement. The party succeeded with flying colors, acquiring a key to the next rooms... as well as a green stone tablet with prayers to Boccob.

After dealing with a Gelatinous Cube in the hallway to the next room, and finding a yellow prayer-tablet in the process, the party arrived at the Necromancy-Trial, which urged them to either destroy or to take control over four (now three) animated skeleton warriors; and promptly did so once again, opening the way further; however, first, a small riddle on the wall was found, that the party was able to solve quite easily, opening the path to a secret room, containing four interesting magical items.

SESSION END.