1. Notes

Vitromancy [Life Magic]

Vitromancy [Life Magic]

The ability to heal and repair ones body.


Level 5 

Self-Regeneration

Heal yourself at a very slow rate, however much faster than natural regeneration.

Healing Modifier

Allows projectiles to heal enemies or friends upon contact, works with aoe and direct spells.

Level 10 

Healing Touch

Heal someone by a small amount upon contact, costly but faster and better than regeneration.

Disperse Undead

Cast a bolt of life energy into a low level undead, forcing it to flee for a few moments in terror.

Level 15

Healing Aura

Heal anyone in a 10 by 10 feet radius around you slowly.

Healing Link

Link multiple people together, healing one will split the healing between multiple people. Increases base healing by 50% 

Level 20

Terrorize Undead 

Create a 10 by 10 feet radius around you which forces low level undead to flee, stays until dispersed.

Purification

Cleanse low level diseases and effects from someone.

Level 25

Create Life-Wisp

Create a floating wisp that heals those around it for a small amount, heals 2x the amount of HP of the caster before dissipating. Has a maximum of 1,000 health healed.

Lesser Fortify Health

Increases the health of an individual by 30 for an hour.

Level 30

Detect Life

Detect life within 100 feet of the caster, and keep their locations mentally in one's head.

Standard Healing [Always Gained]

Does much more healing than healing touch, and can be done from a distance.

Level 35

Healing Balm

Create a semi-solid glob that can be pasted onto exterior wounds to heal them quickly, however leaves the location sore and leaves pain for a short while. Does not work on interior wounds such as broken bones, internal damage, etc.

Healer's Disciple 

Create a being of healing energy which can use your mana through a link to it to allow you to heal without being around, freeing you up to do other tasks whilst also healing the wounded.

Level 40

Inner-Mortality

Increases one's health by 75, as well as passively healing them by a low amount- unlike fortify, this requires a constant stream of mana, however over a long period instead of constant, meaning it can take from your mana regeneration instead of your current mana amount.

Banish Undead

A Cast on your own hand- when striking an undead with your bare hand, you can instantly kill low level undead. Greatly stuns higher level undead as well as damaging them. 

Level 45

Fortify 

Increases one's health by 125 for one hour for a flat amount of mana.

Advanced Self-Regeneration

Allows one to Regenerate passively by a high amount- actively healing wounds over minutes rather than hours- in turn the healing process is much more painful but highly effective.

Level 50

Cure Ailments

Can remove certain ailments from someone such as problems from natural aging, defects that effect ones bodily functions, and more. However certain ailments will show up years later such as those of natural aging, It just slows them down substantially. Has a high mana cost.

Self-Purification

A Passive spell that constantly protects your body from dark curses and can defend from or remove ailments relating to chaos or death. Only requires a single cast to work many years, however the mana cost is extreme and may require soul crystals to preform.

Level 55

Defender's Protection

Allows you to cast a spell that increases your natural defenses significantly, and can help you protect from large amounts of damage- however reduces your strength significantly making attacking extremely difficult.

Essense Link

Allows you to link yourself to someone to constantly know their condition- such as being out of stamina, mana, or harm coming to them- as well as allowing one to cast spells towards them without line of sight. However increases cost and cast delay depending on how far away they are.

Level 60

Journeyman's Boundless Energy

Increases the caster's mana and stamina capacity by 100%, however reduces health by 25%. Increases stamina regeneration but not Mana.

Journeyman Boundless Heroics

Increases the caster's stamina and health capacity by 150%, Reduces stamina and health regen by 30% and increases mana regen by 100%. Increases natural regeneration by a small amount.

Level 65

Heroic's Command

Speak a loud and authoritative command as every friend and ally around you will feel significant pain- however, their strength is increased by an an exceptional amount and their natural healing rate is increased to that as if they were being healed via healing touch.

Voice of Pure Gold

Speak with a voice that could make an elven singer stare in awe- increasing the natural healing of your allies by a large amount, as if they were being healed using a standard healing spell, and increases their health by 100%

Level 70

Star's Shine

Create a glow above the battlefield that heal every person the caster see's as friendly, It is slow but can effect a significant amount of people. 

Duty of a Herald

Your compassion knows no equal, your healing ability is increased by double while this effect is active, allowing you to heal others extremely quickly. However while it is active you can no longer heal yourself.

Level 75

Journeyman's Healing [Always Gained]

Heal a significant amount to one target, which is significantly more than standard healing and cures major wounds, broken bones, and other ailments.

Golden Gaze

You are able to sense the evil intent of those that may bring harm to your friends and allies while this is active. However a clear sign of this is shown- your eyes glowing bright golden... One experienced with life mages may know this sign and hide their true feelings- showing nothing.

Level 80

Riff and Raff

You are naturally trusted by the lesser and lower peoples of society- being an experienced life magic you are naturally seen as someone that can be trusted for most everything. Even more so if you have an influential status or are known as a do-gooder. This however is countered if you are known to be disreputable.

Hero's Fortification

This spell increases the health of all nearby allies by 300, and increases natural regeneration by 25%, Death and Chaos does 25% less. This spell lasts for ten minutes.

Level 85

Paladin's Fortune

The positive effects of following a god or goddess are increases significantly and allow one to commune much easier with both the divine and evils of the world.

Warlock's Benevolence

Creatures other than humanoids know well of your kindness and will often be much nicer or kinder to you, your ability to heal non-humans has increased, life magic can now be used to heal certain kinds of death-creatures, such as demonic entities and those affected by death curses such as lycanthropes and vampires.

Level 90

Sacred Oath

You have sworn an oath to never bring harm to friend- and to bring great harm to those that would hurt those you care about. Healing spells have the opposite effect on enemies. 

Through the Veil

You are now able to bring extremely recently deceased back to life- however this will greatly reduce your ability to function, reducing health, stamina, and mana regen to 0 and halving all current stats for a time. This effect fades away within one week to a month.

Level 95

Star Stone

Create a stone of pure healing energy- which can act as a trinket that one would wear as an amulet, when struck by death magic or other unholy magic, all of the damage is directed towards the healer who made the stone, making you functionally immune to death, demon, and such kinds of magic while wearing this.

One in Ten

You daydream long of the tales of the ancient days. You are becoming someone truly spectacular- worthy of a great history.  You have become become attuned in the lives of all those around you, their danger and harm is yours and you will defend them. Those you consider allies will always have your protection- you can cast on them from a near infinite distance if you are on the same plain.

Level 100

Master's Boundless Energy

Increase your Stamina, Mana, and Health by 200%, Decrease Regeneration by 1/4 of your current. 

You are now able to cast a spell that increases ones stamina and health regeneration by 10 per second.

Master's Academics 

You have an increased ability to learn and study magical spells and abilities. Being able to read and study texts at double the speed of non-masters. This only affects spells and abilities relating to vitromancy. 

You have the ability to cast a spell that increases your own stamina regen and health regeneration by 15 per second.




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Notes