Strength
Army of One -
Level 5
You've become aware of your ability to stand alone- and are better off for it. Whilst alone in battle, you tend to be tougher both mentally and physically.
Grants Ability - Loner [Take slightly less damage from frontal attacks, your willpower has increased to allow you to stay resolute in battle]
Level 10
Your ability to survive alone is noticeable in how you exist as a person, it takes less to exhaust you than before, and you now are able to survive longer without sleep.
You have become an initiate in Army of One
Grants Ability - All Nighter [You are able to stay awake for a small while longer than you used to, and your stamina has increased allowing you to fight in battle longer]
Level 15
You have learnt how to survive alone in battle and in life.
Grants Ability - Standing Alone [Your armor tends to take less damage, and can survive longer without food when among the wilderness or battlefields.]
Level 20
You understand the concepts of maintaining distance in fighting multiple enemies.
Grants Ability - Surrounded [When surrounded by multiple enemies, you are able to keep them at a distance, if they close that distance without a shield they are unable to avoid being hit]
Long Blades -
Level 5
Your ability to swing as a long blade has improved, you no longer wave it around- half the time hitting something with the blunt end of the weapon.
Grants Ability - Squire's Squire [You are able to use a long-bladed weapon more effectively, increasing your chance of a successful hit against stationary targets]
Level 10
You have become better at swinging your weapons, through trial and error you've become more able to do risky attacks on enemies that may end up doing more damage.
You have become an initiate in Crafting.
Grants Ability - Beginners Luck [Your chance to do critical hits with long blades is increased slightly]
Level 15
You've become better at wielding long blades, and are able to use them to effectively block attacks.
Grants Ability - Accurate [You are now able to effectively block attacks while dueling a single opponent]
Level 20
You've become accustomed to fighting with, and against multiple groups of enemies.
Grants Ability - Multi-Tasking [You are now able to attack multiple opponents with a single swing]
Carpentry -
Level 5
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Grants Ability - Helper [You understand the basics of Carpentry, allowing you to create basic items such as tool handles, blunt weapons, low level crafts]
Level 10
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You have become an Initiate in Carpentry.
Grants Ability - Tree-Hater [You are able to create basic furniture, and slightly more complex wooden contraptions. You also deal slightly more damage with axes against trees and living beings]
Level 15
Level 20
Construction -
Level 5
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Grants Ability - Bob [You understand basic construction, allowing you to form together small structures and basic shelters]
Level 10
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You have become an Initiate in Construction.
Grants Ability - Outdoorsy Type [You can now create stronger and more stable structures out of materials found in the forest that have not been refined. The usage of Logs, Vines, Branches, Etc... Make your structures much more stable.]
Level 15
Level 20
Smithing -
Level 5
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Grants Ability - Black Lung [You now understand basic blacksmithing, and create small object such as knives, basic arrowheads, and miniature objects such as spikes, saws, and other basic tools]
Level 10
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You have become an Initiate in Smithing.
Grants Ability - Heavy Hammer [You now understand how to create basic weapons such as axes, spears, pitchforks, and scythes]
Level 15
Level 20
Masonry -
Level 5
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Grants Ability - Stone-Chipper [You now understand the basics of stone construction and proper creation of stone bricks, creating things out of stone is easier for you and may stand up to a solid punch]
Level 10
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You are now an Initiate in Masonry.
Grants Ability - Bricklayer [You now understand the proper techniques to keep a stone structure up, and can now create small statuettes and objects]
Level 15
Level 20
Woodcutting -
Level 5
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Grants Ability - Root-Breaker [You now understand how to cut down a tree or two without hurting yourself, do more damage to trees and wooden enemies]
Level 10
###
You are now an Initiate in Woodcutting.
Grants Ability - Sapper's Worst Friend [You do significantly more damage to wooden structures with axes, and understand the basics of how to take down certain structures]
Level 15
Level 20
Mining -
Level 5
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Grants Ability - Digger [You understand the basic use of a pickaxe, and are able to mine minerals without ruining them, however what you do mine is low quality]
Level 10
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You are now an Initiate in Mining.
Grants Ability - Torch-Bearer [You gain the ability to see slightly better in pitch darkness, having a significant advantage in dark spaces against non-cave dwelling enemies]
Level 15
Level 20
Halberds -
Level 5
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Grants Ability - Reach Advantage [You understand the basics of Halberds, and can wield them better than before. Your chance to fumble or drop a Halberd is significantly lowered]
Level 10
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You are now an Initiate in Halberds.
Grants Ability - Ignore The Shields [You know to reach over shields, being able to push them out of the way and do more damage to helmets and or damage to one's head]
Level 15
Level 20
Bludgeoning Weapons -
Level 5
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Grants Ability - Nut-Cracker [You understand the basics of blunt weapons, and do more damage against armor with them]
Level 10
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You are now an Initiate in Bludgeoning Weapons.
Grants Ability - Basic Physics [You do more damage with overhead attacks, and attacks from advantageous positions]
Level 15
Level 20
Crossbows -
Level 5
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Grants Ability - Fool Shot [You have basic understanding of the use of Crossbows, and are now able to reload light crossbows on the move]
Level 10
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You are now an Initiate in Crossbows.
Grants Ability - Heavy Bolts [Hits with crossbows stagger opponents if they are not stopped by armor first, and do more damage to armor if they do]
Level 15
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Grants Ability - Crackshot [Your accuracy with crossbows has improved, increasing your ability to hit targets at longer ranges]
Level 20
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Grants Ability - Militia Marksman [You understand how to quickly reload medium sized crossbows, using your strength to your advantage]
Hammers -
Level 5
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Grants Ability - Fierce [You understand how to use Hammers, enabling you to pierce armor or break shields easier, and without hurting yourself]
Level 10
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You are now an Initiate in Hammers.
Grants Ability - Iron Hand [You are able to swing hammers with higher strength, increasing your damage to fleshy opponents]
Level 15
Level 20
Instill Fear -
Level 5
You've become tough to look at- at least when you choose to, and some people may even back up from a dangerous thing such as yourself.
Grants Ability - Fighter's Flight [While in battle, staring down living beings half your height may cause them to flee, beings equal to your height may have a chance to simply back away]
Level 10
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You are now an Initiate in Instill Fear.
Grants Ability - Adversarial Negotiation [During negotiations or diplomacy, you have a higher chance of succeeding in aggressive negotiations that serve your interests, most effective against weaker or defeated opponents]
Level 15
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Grants Ability - Eyes of Fright [Staring down intelligent opponents that are heavily injured may cause them to surrender to you to avoid death]
Level 20
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Grants Ability - Sergeant [Your ability to instil fear may be good at encouraging those around you to work harder, or fight longer]