Giant Skeleton
  1. Creatures

Giant Skeleton

Undead

Giant Skeletons are massive humanoid skeletons, that resemble human skeletons but on a huge scale. Wielding huge weapons, they are used as guardians to protect key locations.

Scavenging: 1D6 giant bone shards worth 10-60 silvers to an alchemist.




D&D 5E


Giant Skeleton, Huge (20' tall)

Huge fiend, chaotic evil

Armor Class 16

Hit Points 230 (20d12+100)

Speed 30 ft.

STR 21 (+5), DEX 10 (+0), CON 20 (+5), INT 6 (-2), WIS 10 (+0), CHA 10 (+0), 

Skills Perception +3

Senses Passive Perception 13

Languages —

Challenge 8 (3,900 XP)

Proficiency Bonus +3

Actions

Great Axe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 24 (3d12+5) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) piercing damage plus 2 (1d4) necrotic damage. DC12 Con Save to resist Necrotic bite damage.


Giant Skeleton, Gargantuan (50' tall)

Gargantuan undead, unaligned

Armour Class 22

Hit Points 216 (16d20+48)

Speed 30 ft.

STR 25 (+7), DEX 10 (+0), CON 17 (+3), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Damage Immunities poison

Damage Vulnerabilities bludgeoning

Condition Immunities poisoned, charmed, sleep

Senses Passive Perception 10

Languages —

Challenge 10 (5,900 XP)Proficiency Bonus +4

Actions

Multiattack. Giant Skeleton makes two Giant Spear attacks.

Giant Spear. Melee Weapon Attack: +11 to hit, reach 20ft., one target. Hit: 25 (4d8+7) slashing damage.


Legacy RPG

 

 

Health

Body

Skill Tier:

Skilled

Type:

Undead

2

2

Basic:

40

Size:

Huge

6

26

Combat:

50

Toughness:

Weak

/2

-2

Advanced:

20

 

 

 

 

 

Skills of Note

Body:

26

Damage Bonus:

+1D6+1

 

None

Health:

104

 

 

 

 

 

 

 

 

 

 

Armour:

2D6+1

 

 

 

 

 

 

 

 

 

 

Attacks

Skill / Crit

Damage

Reset

Note

 

Great Weapon

50% / 10%

10D6+1

 

 

 

Stomp

50% / 10%

7D6+1

5-6

Evade test or be stunned and lose next action