Giant Skeletons are massive humanoid skeletons, that resemble human skeletons but on a huge scale. Wielding huge weapons, they are used as guardians to protect key locations.
Scavenging: 1D6 giant bone shards worth 10-60 silvers to an alchemist.
D&D 5E
Giant Skeleton, Huge (20' tall)
Huge fiend, chaotic evil
Armor Class 16
Hit Points 230 (20d12+100)
Speed 30 ft.
STR 21 (+5), DEX 10 (+0), CON 20 (+5), INT 6 (-2), WIS 10 (+0), CHA 10 (+0),
Skills Perception +3
Senses Passive Perception 13
Languages —
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions
Great Axe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 24 (3d12+5) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) piercing damage plus 2 (1d4) necrotic damage. DC12 Con Save to resist Necrotic bite damage.
Giant Skeleton, Gargantuan (50' tall)
Gargantuan undead, unaligned
Armour Class 22
Hit Points 216 (16d20+48)
Speed 30 ft.
STR 25 (+7), DEX 10 (+0), CON 17 (+3), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)
Damage Immunities poison
Damage Vulnerabilities bludgeoning
Condition Immunities poisoned, charmed, sleep
Senses Passive Perception 10
Languages —
Challenge 10 (5,900 XP)Proficiency Bonus +4
Actions
Multiattack. Giant Skeleton makes two Giant Spear attacks.
Giant Spear. Melee Weapon Attack: +11 to hit, reach 20ft., one target. Hit: 25 (4d8+7) slashing damage.
Legacy RPG
|
|
Health |
Body |
Skill Tier: |
Skilled |
Type: |
Undead |
2 |
2 |
Basic: |
40 |
Size: |
Huge |
6 |
26 |
Combat: |
50 |
Toughness: |
Weak |
/2 |
-2 |
Advanced: |
20 |
|
|
|
|
|
Skills of Note |
Body: |
26 |
Damage Bonus: |
+1D6+1 |
|
None |
Health: |
104 |
|
|
|
|
|
|
|
|
|
|
Armour: |
2D6+1 |
|
|
|
|
|
|
|
|
|
|
Attacks |
Skill / Crit |
Damage |
Reset |
Note |
|
Great Weapon |
50% / 10% |
10D6+1 |
|
|
|
Stomp |
50% / 10% |
7D6+1 |
5-6 |
Evade test or be stunned and lose next action |