Centaur
Centaur are viscous and cruel, they roam the plains and steppes hunting for human prey to devour and either human or equine females to impregnate with their offspring like their Beastmen kin.
Their lower half is that of a horse and they have a humanoid torso with human like head and arms from where the neck of the horse should be.
They are not only found out on the Storval Plains but in many of The Wilds found throughout the Western Kingdoms. The have also found a place in The Wastes and have banded together in large nomadic raiding heards.
D&D 5E
Centaur - Beastman
Large monstrosity, chaotic evil
Armor Class 15 (Leather Barding)
Hit Points 76 (9d10+27)
Speed 50 ft.
STR 16 (+3), DEX 16 (+3), CON 16 (+3), INT 12 (+1), WIS 10 (+0), CHA 16 (+3)
Skills Perception +2
Damage Immunities None
Condition Immunities None
Senses Passive Perception 12
Languages Low Ael
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions
Multiattack. Centaur - Beastman makes two Pike attacks.
Pike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) piercing damage.
Battle Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Long Bow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.
Legacy RPG
Centaur
Aspect/Alignment: Dark/Evil
Size: Large 20 (3)
Type: Monstrous Humanoid 4 (2)
Toughness: Standard 0 (0)
Body: 24
Health: 96
Skill Tier: Elite
Basic: 50%
Combat: 90%
Advanced: 70%
Skills of Note: Athletics, Evade, Perception.
Armour: 2D6+2, Bone Barding and Helm
Attacks
Long Spear, Attack: 90%/18%, Damage 7D6+1
Long Axe, Attack: 90%/18%, Damage 8D6+1*
Long Axe, Heavy Attack: 60%/12%, Damage 10D6+1
Longbow, Attack: 90%/18%, Damage 7D6, Range 210
* mounted damage