Chaos Shaman
  1. Creatures

Chaos Shaman

Monstrous

Chaos Shaman are the elite of the Beastmen, they only ever appear to be Man Goat hybrids and show exceptional intelligence. Most are evil by nature and revel in destruction, manipulation and mayhem however there are a few exceptions to this and those that do eschew their primal natures.



D&D 5E


Chaos Shaman

Medium monstrosity, chaotic evil

Armor Class 15

Hit Points 121 (27d8+0)

Speed 30 ft.

STR 10 (+0), DEX 10 (+0), CON 10 (+0), INT 18 (+4), WIS 18 (+4), CHA 10(+0)

Skills Arcana +7, Investigation +7, Nature +7, Religion +7, Medicine +7

Damage Immunities poison

Condition Immunities diseased

Senses Passive Perception 14

Languages —

Challenge 7 (2,900 XP)

Proficiency Bonus +3

Actions

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage. Versatile

Spellcasting. Chaos Shaman is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). Chaos Shaman has the following Sorcerer spells prepared:

Cantrips (at will): Acid Splash, Poison Spray, Shocking Grasp, Fire Bolt

1st level (4 slots): Fog Cloud, Burning Hands, Shield, Thunderwave

2nd level (3 slots): Darkness, Enlarge/Reduce, Invisibility

3rd level (3 slots): Animate Dead, Stinking Cloud, Hypnotic Pattern

4th level (1 slot): Ice Storm




Legacy RPG


Chaos Shaman

Aspect/Alignment: Dark/Evil

Size: Medium 12 (2)

Type: Monstrous Humanoid 2 (2)

Toughness: Elite 1 (2)

Body: 16

Health: 80

Skill Tier: Master

Basic: 90%

Combat: 60%

Advanced: 110%

Skills of Note: Spellcasting, Knowledge Arcane, Perception

Armour: 2D6*, Cloth Robes + Protection spell

Attacks

Stave, Attack: 60%/12%, Damage: 5d6 +1

Chaos Rend, Attack 110%/22%, Damage: 6D6, Range 150, AOE: 60' - A swirling mass of green light tears and rips at anything caught in its area of effect. None magical armour is reduced by 1 stage each time it is caught in the effect.

Protection*

Heal, 110%, Cures 4D6, AOE 30', Range 60'

Animate Dead

Casting Time 5 minutes, Ranged 60‘, Duration: permanent

This spell allows the caster to the dead rise from dead bodies within range. These animated undead creatures will obey the Caster until they are destroyed by a Priest or a Dispel Magic spell. Up to 6 Putrid Corpse can be animated, they do not have any spells, but are immune to sleep, charm effects and poison. See Bestiary for Putrid Corpse statistics.