Masked are humans that have been transformed by clockwork masks.
The Masks appear to be made from rusty clockwork components, the mechanisms are active and a ticking noise can be heard.
No semblance of humanity remains, if the mask is removed then the face is found to be eaten away.
Necromancy and Technologia are combined to create these nightmare devices.
D&D 5e
Medium humanoid, unaligned
Armour Class 16 (Pain Resistance)
Hit Points 52 (8d8+16)
Speed 40 ft.
STR 18 (+4), DEX 18 (+4), CON 14 (+2), INT, 8 (-1), WIS 8 (-1), CHA 6 (-2)
Saving Throws DEX +6, CON +4
Skills Perception +1, Athletics +6
Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned, sleep, exhaustion
Senses blindsight 60 ft., Passive Perception 11
Languages —
Challenge 2 (450 XP)Proficiency Bonus +2
Actions
Multiattack. Masked makes three 1 Handed Weapon (Sword, axe, etc) attacks.
1 Handed Weapon (Sword, axe, etc). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.