Armor Class 17 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Skills Arcana +3, Deception +4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting
ability is Charisma (spell save DC 12). She can innately cast the
following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid
voices. A creature that hears the sounds can tell they are imitations
with a successful DC 14 Wisdom (Insight) check.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and
anything she is wearing or carrying with a magical illusion that makes
her look like another creature of her general size and humanoid shape.
The illusion ends if the hag takes a bonus action to end it or if she
dies.
The changes wrought by this effect fail to hold up to physical
inspection. For example, the hag could appear to have smooth skin, but
someone touching her would feel her rough flesh. Otherwise, a creature
must take an action to visually inspect the illusion and succeed on a DC
20 Intelligence (Investigation) check to discern that the hag is
disguised.
Invisible Passage. The hag magically turns invisible
until she attacks or casts a spell, or until her concentration ends (as
if concentrating on a spell). While invisible, she leaves no physical
evidence of her passage, so she can be tracked only by magic. Any
equipment she wears or carries is invisible with her.