Armor Class 17 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Skills Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities charmed
Senses darkvision 120 ft., passive Perception 16
Languages Abyssal, Common, Infernal, Primordial
Challenge 5 (1,800 XP)
Innate Spellcasting. The hag's innate spellcasting
ability is Charisma (spell save DC 14, +6 to hit with spell attacks).
She can innately cast the following spells, requiring no material
components:
At will: detect magic, magic missile
2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Actions
Claws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Change Shape. The hag magically polymorphs into a Small
or Medium female humanoid, or back into her true form. Her statistics
are the same in each form. Any equipment she is wearing or carrying
isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal
Plane from the Material Plane, or vice versa. To do so, the hag must
have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal
Plane, the hag magically touches a sleeping humanoid on the Material
Plane. A protection from evil and good spell cast on the target prevents
this contact, as does a magic circle. As long as the contact persists,
the target has dreadful visions. If these visions last for at least 1
hour, the target gains no benefit from its rest, and its hit point
maximum is reduced by 5 (1d10). If this effect reduces the target's hit
point maximum to 0, the target dies, and if the target was evil, its
soul is trapped in the hag's soul bag. The reduction to the target's hit
point maximum lasts until removed by the greater restoration spell or
similar magic.