Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
polymorph into a Small or Medium humanoid it has seen, or back into its
true form. Its statistics, other than its size, are the same in each
form. Any equipment it is wearing or carrying isn't transformed. It
reverts to its true form if it dies.
Ambusher. The doppelganger has advantage on attack
rolls against any creature it has surprised. Surprise Attack. If the
doppelganger surprises a creature and hits it with an attack during the
first round of combat, the target takes an extra 10 (3d6) damage from
the attack.
Actions
Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the
surface thoughts of one creature within 60 feet of it. The effect can
penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2
inches of metal, or a thin sheet of lead blocks it. While the target is
in range, the doppelganger can continue reading its thoughts, as long as
the doppelganger's concentration isn't broken (as if concentrating on a
spell). While reading the target's mind, the doppelganger has advantage
on Wisdom (Insight) and Charisma (Deception, Intimidation, and
Persuasion) checks against the target.