Armor Class 12 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 15 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 5 (−3) | 13 (+1) | 8 (−1) |
Skills Stealth +5
Damage Immunities acid
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 11
Languages --
Challenge 2 (450 XP)
Shapechanger. The mimic can use its action to
polymorph into an object or back into its true, amorphous form. Its
statistics are the same in each form. Any equipment it is wearing or
carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to
anything that touches it. A Huge or smaller creature adhered to the
mimic is also grappled by it (escape DC 13). Ability checks made to
escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.