The anakore are a race of dimwitted humanoids with
bony, wedgelike heads, small ears pressed close to the
sides of their heads, and sunken, beady eyes covered by
clear membranes to prevent sand from scratching these
delicate tissues.
The bright light of Athas’ sun blinds the anakore
during the day, but at night they can see as clearly as
most beings do during the day. The anakore do not
have infravision, however; they do not see body heat. In
complete darkness, they are as blind as any human. But
if there is even the tiniest amount of light, such as from
a star, they see very well.
The anakore have an unusual dorsal ridge running
along their spine. This fin is actually a sensitive organ
which picks up minute vibrations traveling through the
sand. With it, they can locate a solitary creature walking
on the sand from as far away as five miles.
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Anakore
STATS
Combat
Anakore usually attack their foes by burrowing
underneath them, then striking from beneath the victim
with their sharp claws. When an anakore hits a victim
with both claws, it holds the individual motionless for a
moment and bites with its short, sharp teeth, injecting
its paralyzing saliva into the wound. It then will drag its
paralyzed victim under the sand.
Habitat/Society
The anakore live within any sandy heap, such as sand dunes or the alluvial fans at the mouths of the canyons. Normally, they travel and hunt in small packs of two to twelve individuals, with the largest, most aggressive acting as leader. They are rarely found outside of sandy areas, but they can walk upright across various kinds of terrain-though they are unusually vulnerable in this state and will avoid fighting at all costs.
Ecology
The anakore are nomadic burrowers who are
constantly moving through the sandy wastes of Athas.
It is often possible to identify an area through which
anakores have passed by the dead plants found there
– the anakores chew the roots away, leaving the upper
stalks exposed. In addition to their diet of plant roots, the
anakores also eat meat – mekillot, inix, erdlu, elf, dwarf,
halfling, and nearly anything except kank.