The basic social organization of Draj is the clan, a
group of related families that practice the same trade
or craft. Most Draji are raised to follow in the footsteps
of the forebears of their clan. Each clan is assigned a
portion of the fields surrounding Draj and a share of
slaves taken in raids on other city-states. Prestigious clans
receive better plots in the fields and hold more slaves.
Whether or not they believe that Tectuktitlay is a
divine being, almost all Draji embrace him as their ruler
and count his presence as a boon. The Father of Life
delegates most of the city-state’s administrative concerns
to his templars. The elite warrior caste known as the
jastian knights supports the templars. All other residents
of the city-state are merchants, artisans, or slaves.
“You, friend, have been given a great honor. To see the Father is a rare blessing bestowed on only the worthiest souls. What’s that you say? Sacrifice? Oh, yes – yes, indeed, you will be sacrificed. Now don’t struggle so. To have your heart claimed by a god what a gift!”
- Huemac, moon priest attendant
Population: 17,000 (60% human, 15% dwarf, 5% mul, 15% elf, 3% half-elf, 2% half-giant, a few thri-kreen and halflings; 40% freemen, 60% slave, fractional percentages of nobles and Moon Priests). Natives are called “Draji” or “the Draj.”
Emblems: Feathered serpent, smoking mirror, jaguar, and other ferocious creatures.
Economy: Wheat, rice, other grains, hemp; turkeys, rabbits, textiles, straw mats, and pottery
Draj is a backwater city-state held firmly in the grasp of a mad sorcerer-king. Draj has never known peace, for warfare and conflict are among its highest ideals. Warriors hold power, and their vaunted status is something all aspire to attain. When not waging war against Raam or defending their home from reprisals or conquest, Draji raiders prowl the surrounding wastes, plundering villages for fresh slaves to replace those expended in labor or sacrifice. Draj owes its sinister nature to its sorcerer-king. Tectuktitlay, the Father of Life, is a pervasive presence in the city-state. His visage adorns walls and buildings, his symbol ripples on banners, and his templars (known as moon priests) are everywhere, enforcing his laws and instructing the people in his perfect divinity. No one would suggest it, but in fact, the sorcerer-king’s features have little majesty. Tectuktitlay has narrow eyes, a wide nose, heavy jowls, and round, pouty lips. Other regal images include the feathered serpent found on banners carried by soldiers in war. The jasuan, or ambush drake, also has a place of prominence in Draj.
Tectuktitlay’s influence is so insidious that most Draji
dare not question his divinity, doubt the deeds attributed
to him, or disobey the commands given by his moon
priests. All citizens know that dissent invites the sorcerer king’s ire, and his anger can be quelled only by blood
sacrifice.
The boggy mudflats surrounding Draj release little
usable water, but deep wells in the Gift tap into the
water table below. Draj is an agricultural center, with abundant grain
and hemp fields that can feed the city-state many times
over. Textiles such as cotton, linen, and silk are major
exports. The city’s distance from Tyr means that some
commodities, specifically metal goods, are hard to acquire.
The city-state has an enormous military. Some five
hundred jasuan knights make up the core of the defense
and receive support from another three thousand lesser
warriors. The moon priests can press slaves into service if
they see the need to do so.