When in melee, cildabrins attack with their
claws and their stinger. If the cildabrin hits with a pincer,
the victim must make a successful saving throw vs. bend
bars to escape. If the saving throw is not successful, the
victim automatically takes 7-12 points of crushing damage
in the subsequent round. The victim can attempt to
escape once per round, until the cildabrin releases him
at its death, or until the victim loses consciousness. The
stinger can reach any medium-sized or larger targets that
are in melee with it. The stinger is equipped with Type
O poison.
Perhaps because of the presence of a tail, these beasts
lack spinnerets. Fortunately, they are a highly magical
race with several magical abilities to compensate for this
weakness. The cildabrin can cast web of darkness 15’
radius, and silence, 15’ radius three times a day, one per
round. Cildabrins also have a permanent spider climb
effect. They are immune to all web spells.
Cildabrins prefer to ambush their prey from where they
hide, usually from within an area of silence. They often
cast a web spell and move into melee. A darkness spell is
usually saved to protect the creature as it retreats.
Terrain: Warm subterranean areas
Frequency: Very Rare
# Appearing: 1-2
Cildabrins are a race of either huge, intelligent spiders
with elements of a giant scorpion’s anatomy, or a race of
huge scorpions with elements of a spider’s anatomy. No
one knows for certain. Cildabrins never give the same
answer twice, if they stop trying to eat the questioner long
enough to answer at all.
A cildabrin’s body is black and furry. The cildabrin’s
eight eyes are turquoise blue. The front two legs end in
scorpion-like pincers, and there is a supple, fur-covered
tail with an 8-inch stinger at its tip. They have infravision
with a 120-foot range.