
Elven dune runners retain all aspects of their
former profession. They retain the possessions carried at
the time of their demise, and they have the same level
of skill in their given profession. They retain the ability
to cast spells and may use any psionic abilities possessed
when they were alive (in addition to those gained as
accursed dune runners). In undeath, they also gain deadly
special abilities; hence, no two dune runners are exactly
alike.
As the runner approaches, any elf in the party has
a chance to recognize the creature as being undead.
Anyone, regardless of race, who is unfortunate enough
to be near a dune runner must suffer the consequences.
Any intelligent creature the runner passes may be be
compelled via its psionic powers to accompany the runner
on its trek that night. Victims will be unable to stop
running and will lose quickly lose stamina. If not forcibly
stopped and restrained, victims will continue to run until
they will collapse and possibly die.
Even surviving the run can still result in death later if
the victim doesn’t rehydrate quickly. An elven victim that
dies during the evening becomes a runner himself and
forever joins the runner in its nightly quest. The slain
becomes the dune runner’s eternal companion, following
the runner quite possibly until the end of time.
