Home to an aggressive tribe of half-giant raiders, the
hold of Kra-Hnur lies in a hanging valley about halfway
between Tyr and Walis. Crude stone fortifications
barricade the path leading up from the valley to the
stronghold. The half-giants keep large flocks of goats and
erdlus in the high pastures behind their walls, along with several hundred thralls of other races – captives taken in
raids on the lowlands.
The leader of the tribe, a huge, one-eyed half giant war
chief known as the Great Kra, is far more clever than his
brutish appearance would suggest. The Great Kra spent
his youth serving in the royal guard of King Kalak of Tyr,
and when he returned home, he seized control of his tribe.
He despises humans, elves, and other “weaklings,” and he
personally leads his warriors on raids. The Kra-Hnurdha
tribe primarily strikes at caravans on the Trade Road and
isolated villages and outposts in the Tablelands. However,
with the recent chaos in Tyr, the Great Kra has turned
his eye on the client villages clustering within the city's
verdant belt.
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