Drog
  1. Characters

Drog

Administrator
NPC

Drog, a dwarf who once served as a soldier slave in Tyr, serves as the major (the governor) of the Hidden Village. He is a strict but fair administrator with a knack for bureaucratic routine. Under his care, the settlement has grown from a tiny camp at the bottom of a huge crater to a thriving village. He is constantly evaluating his actions to make sure he is not imitating the methods of the masters in the city-states. Drog definitely does not like the position he has been placed in, but he understands why he was chosen. 

Private Thoughts

He was one of Bartras's first followers, and hehas an eye for detail that makes him a natural administrator. However, he believes that the position stinks of owner, or worse, of templar, and he longs for the day when Bartras abolishes all positions of command. Of course, total freedom scares him as well. It frightens his lawful, ordered tendencies with visions of uncontrolled chaos. Sometimes he wonders if that is what they are striving for. Then he remembers his time as a slave, and such thoughts flee before his own desire to remain free.

STATS

Drog, Dwarf Major of the Hidden Village

Medium humanoid (dwarf), lawful neutral

Armor Class: 16 (scale mail)

Hit Points: 97 (13d8 + 39)

Speed: 25 ft.

STR: 16 (+3) DEX: 10 (+0) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 10 (+0)

Skills: Athletics +5, History +3, Insight +4, Intimidation +2, Perception +4

Senses: darkvision 60 ft., passive Perception 14

Languages: Common, Dwarvish

Challenge: 5 (1,800 XP)

Actions:

Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) bludgeoning damage, or 10 (1d10 + 3) bludgeoning damage if used with two hands.

Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Leadership (1/day): For 1 minute, Drog can bolster his allies with a stirring speech, giving each creature within 30 feet of him (including himself) temporary hit points equal to his level (13). In addition, each creature gains advantage on Wisdom saving throws and death saving throws.

Legendary Actions:

Drog can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Drog regains spent legendary actions at the start of his turn.

Move: Drog moves up to his speed without provoking opportunity attacks.

Warhammer Attack: Drog makes one Warhammer attack.

Command: Drog issues a command to one of his allies within 30 feet of him. The ally can immediately use its reaction to take an action of Drog's choice.

Title
Administrator

Type
NPC

Race
Dwarf

Age
32

Gender
Male