I have been asked by Shallin Losya, our master of the
Unseen Way, to draft an introduction to our home city
for new agents who hire on from foreign states. Since I
grew up in Balic, but have spent all of my adult life at the
main chapter house in Gulg, Shallin feels that I am well
suited to the task. Because of the occasional difficulties
we face in transporting written material through the city
gates and because of the sensitive nature of some of the
material included here, this document is restricted to the
chapter house library and should not be removed from
there.
To the untrained observer Gulg appears to be an
empire of hunter-gatherers centered in a city surrounded
by a wall of brambles. Hundreds of fierce warriors patrol
the city with skulls mounted on their spears. A strange
ascetic class of noble hunters stalks the forests. Thousands
of slaves forage through the trees and grasslands. In the
center of it all the forest goddess Lalali-Puy entertains her
people with spectacular, bloody festivals.
In truth Gulg's economy is based on the agricultural
production of slaves and client villages. The oba's people
are accomplices in their own oppression. They perpetuate
a centuries old culture of an inflexible social order and
conformity.
Travelers often describe Gulg as having a content
populace, and this is true. It is not because of the
benevolence of the oba's rule, but rather because the strict
social order drives out any nonconformists or individualists.
The remaining crodlu do indeed seem content.
It is unlikely that this document will ever require much
revision. Things don't change much in Gulg.
23rd day of Sedulous,
79th King's Age
Recording librarian, Holda Poru
Population: 8,500 (80% human, 5% dwarf, 3% mul,
7% elf, 3% half-elf, 2% thri-kreen, a few halflings and
half-giant slaves; 5% templars, 15% nobility, 20% noble
kin, 60% slave). Natives are called “Gulgs.”
Emblems: The hegbo, a large lizard regarded as a loyal
guardian of its young; also many abstract symbols.
Economy: Hunting, livestock; fruit, vanilla, cloves, spices,
nuts; copra; textiles, feathers; some furs and hardwoods.

Gulg is a city that has, through the effort of its
ruler, been remarkably resistant to change. The queen
has created a stable if not stagnant society that, while
delicately balanced, has continued to suppress the vehicles
of change – including free mercantile activity. The city
is a pleasant enough place to live for natives, but of all
the cities in the Tyr region, Gulg is the least hospitable
to strangers.
Gulgs live by relatively simple means in a culture that
stresses respect for the wisdom of elders, veneration of
the hunt, and individual conformity. The people of Gulg
are taught to respect the forest of their queen and to live
within the strict confines of the rituals and customs that
dictate their behavior. This respect, however, is more a
testimony to the power of superstition and an oppressive
culture than lightened impulse to act as custodians of
the planet.
Outsiders often romanticize Gulg as having the only
ruler who enjoys the popular support of her people. While
this is true in some regard, the oba enjoys that support for
three simple reasons. First, they believe she is a goddess
embodying the life of the forest whose appeasement
benefits the life of the community. Second, they rightly
believe that she is all that stands between them and
slavery in the city-state of their ancient enemy, Nibenay.
Last, the stifling culture of the city is so ingrained in
the public consciousness that the people would be hardpressed to even imagine a different life. The people of
Gulg do indeed love and fear their oba.
A visitor to Gulg may become discouraged at the
confusing customs and suspiciousness of the natives. There
are, however, many small and fascinating pockets within
the city that will reward the curiosity of the persistent
seeker, not least of which is the city-state's ruler.
Gulgs believe their queen is an immortal of supreme
power. Lalali-Puy (pronounced la-la-lee-pie, meaning forest
goddess) is called oba by her people. She is a stunningly
beautiful woman with luxurious black hair, and she has
not appeared to age a day in all the centuries of her rule.
Her influence can be felt in all aspects of Gulg life. The
leafy crown of the her palace, built amid the branches of
an enormous agafari tree, can be seen from virtually any
point in the city Common greetings invoke the protection of the forest woman with luxurious black hair, and she has
not appeared to goddess and her decrees prescribe and
regulate all aspects of the behavior of her subjects. The
entire forest and everything in it belongs to her. The city
of Gulg survives only by her will.
The oba has worked for centuries to cultivate a stable
and loyal populace. She has made a tremendous effort
to elevate the hunter-gatherer culture and denigrate the
mercantile life and other forces of change. The mythology
of her relationship to the people, and the culture she
has fostered, requires that she protect the forest and its
surrounds. This is not motivated out of any ardent love of
nature but simply the logical program of a keen political
intellect. Do not think for a minute that Lalali-Puy does
not train scores of defilers, or that she would think twice
about laying waste to the entire forest if it would advance
her long-term goals. It was, in fact, her command that
caused the hunter nobles of Gulg to hunt the kirre to
extinction in the Crescent Forest.
The oba is an erratic ruler who delegates little authority.
She formalizes little in the organization and administration
of her city and makes personal decisions on virtually every
issue. She can be generous and forgiving when pleased
and savagely cruel when annoyed.
The queen's capricious nature has made an indelible
imprint on Gulg society. It has encouraged the development
of autonomous neighborhoods, called dagadas, that
administer their own affairs. The less that the common
people must directly interact with the government, the
better off they tend to be. As long as the dagadas provide
their required production or taxes to the templars, they
will continue to receive grain as needed and be left alone.
The independence of the dagadas has actually created
small pockets that allow subcultures of dwarves and elves
to thrive without interference from the state.
Lalali-Puy's manner has also fostered the strength of
Gulg's body of social conventions and customs. At some
level the high value placed on individual conformity grew
from a practical knowledge of a code of behavior that
would not anger the queen.
One facet of her controlling manner that has benefited
her rule is the relative ease with which common people may
gain access to the queen. While an individual may have to
wait months for an audience, any citizen may petition the
oba directly. The pilgrims who seek a personal audience, however, often regret having requested it. Depending on
the oba's mood the visitors may not escape with their
lives, or they may end up being indefinitely detained
because their company amuses the oba. Because of her
high public presence, it is difficult for anyone to mislead
Lalali-Puy about conditions in the city. As a rule, the
oba has a better understanding of the state of her people
than her rivals do of theirs.
The queen's desire to have a direct hand in all the
affairs of the state results in a tremendous amount of
inefficiency. Some simple decisions that are delegated
to underlings in other city-states are held up for months
in Gulg because of the queen's insistence on making
decisions personally.
At the lower levels of government, however, the templars
are generally efficient and can do their jobs without
interference, unless the oba has taken a particular interest
in their area of responsibility. It is the highest levels of
the government that suffer most from Lalali-Puy's volatile
personality. The wisest and most competent officials stay
safely within the queen's loyal inner circle. Ambitious
courtiers, however, spend much of their time delicately
maneuvering to win her favor while attempting to avoid
her sudden anger.
One should not make the mistake of underestimating
the oba. Her intelligence and power are staggering. Despite
the manner of her court she is not easily flattered, nor is
she easily deceived. Her savagery and cunning are well
known to her enemies, and her fury knows no bounds. It
has been that way for centuries, for the city of Gulg is the
center of an ancient empire.
The city lies in the southern end of the Crescent Forest
and its influence extends well into the Verdant Belt in all
directions. Gulgs live in hundreds of small autonomous
clan compounds that lie within the protection of the city's
great Mopti Wall, an impenetrable barrier of brambles.
While the culture of the Gulgs is clearly ancient, it is
almost impossible to give credence to their own history
because it is so intertwined with fables and legends.
The city appeared in merchant house records thousands
of years ago, but the absence of strong mercantile activity
leaves the details vague. Apparently the culture descended
out of a primitive society of hunters and gatherers, some of
whom still continue to forage through the forest surrounding
the city. By building a cohesive city-based society over the centuries, the queen has managed to create a formidable
military power. As the population grew, the city turned
from its traditional means of production to agriculture
and herding. To secure the stability of her society and her
power-base, however, the oba continues to celebrate the
traditional culture of hunting and gathering.
The recent history of Gulg has centered on the oba's
impulsive decrees and continuing clashes with the army of
Nibenay. The conflict with the city of the Shadow King
(Nibenay's ruler) keeps the eyes of the populace away
from domestic problems and turned toward the protective
arms of the oba.
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