Giustenal
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Giustenal

Ruined City

Giustenal was known as City by the Silt Sea. Once a great city on the edge of a sparkling sea, today Giustenal is nothing more than ruins on the shore of the Silt Sea. It is a haunted place, for the death cries of the citizens who died when Dregoth, their Sorcerer-King, was murdered still echo in the sand-covered streets and alleys. 

Caller in the Darkness

To most of the Tyr region, it has no name. It is simply a danger, like tar pits and slavers, and the best way to deal with danger is to avoid it. The stories are terrifying, however. And they all center around the relatively deserted ruins of Giustenal. No matter which tale you hear, the central theme remains unchanged-something lurks in Giustenal. Psionicists claim that it is a being or object of incredible power seeking to make contact with vulnerable minds. It calls to those with even the smallest amount of talent in the Way, speaks to them in an unknown language, and drives them to insanity – and murder. Everyone who has traveled through the Giustenal region has a tale to tell, a story of a trusted companion who goes mad in the middle of the night and kills a kank, or a crodlu, or even another companion. The stories all end one of two ways. Either the teller or another is forced to kill the mad companion, or the mad one runs into the night, toward the age-worn walls of Giustenal, with blood still fresh on his hands. To most, it has no name. To the elves of the Sky Singers tribe and others living in the shadow of Giustenal's ruins, it is the Caller in Darkness. No one on Athas knows the true identity or nature of the Caller in Darkness, not even the Dragon or the sorcerer-kings. It exists, so avoid it; that's the common opinion. The truth, however, is much more complicated. The Caller in Darkness is a very unique form of undead. It was created by the mass carnage inflicted on Giustenal by the sorcerer-kings at the time of Dregoth's death. Before one can understand the nature of the thing, however, it is important to know how the sorcerer-kings channel magical power to their templar minions. When the sorcerer-kings battled in Giustenal, their collective vortices gathered in the ethereal space nearby. Never had the ethereal plane seen such a storm, and it was the souls of the city's slain that were caught up in the swirling funnels. Over the centuries, the powerful psionic energies of the spirits trapped within merged to form a kind of group consciousness-what some know as the Caller in Darkness. Only in the last few centuries have the supernatural winds began to abate and slowly release souls to the Gray. Unfortunately, the group consciousness believes that it is dying rather than being freed, so the entity actively works to slay those nearby and draw in their souls. It searches constantly with psionic signals, waiting for someone to hear its psionic call. When it touches a mind that can respond, it overwhelms it and draws it toward the ruins. For only those who die within the walls of the city will be sucked into the Caller's maw. When the Caller is successful, the dead it draws replace those that the storm has lost, maintaining its raging fury a while longer.