The Blasted Spire
  1. Locations

The Blasted Spire

Tower

Just over a half mile from the shore of the Silt Sea, north of the exposed ruins of Giustenal, a weathered tower juts in stark isolation from the shifting dust. Its architecture is beautiful though simplistic. Few know much about the tower as gigantic silt horrors constantly swim beneath it. One band of pirates claims to have entered the tower once, but only a few of their number escaped with their lives.

Inside

The tower, known as the Blasted Spire by those who live within sight of it, houses a strange undead creature. The monster was created when a cleric of rain died in the Silt Sea near Giustenal. When a group approaches the spire, the first thing they notice is a terribly weathered obsidian facade. The abrasive winds have not been kind to this landmark. Large holes made by magic or giant stones have also ruined the tower and left it open to the invading silt in many places. It is a bleak and lonely sight rising out of the silt. Four balconies line the uppermost portion of the tower, and those who have served in the military will instantly recognize that these are well placed for firing or observation. When not swimming beneath the tides or setting traps within the ruins, a krag dwells in this place.

Entry Floor

This location can be reached by following the Rubble Reef to the Blasted Spire. The reef can be navigated just like the Silt Road, though all rolls are slightly more difficult because the reef consists of siltcovered buildings instead of a straight wall. A single door (actually a window) leads into a round chamber. The chamber is covered in almost a foot of silt. Since this floor is at sea level, the large hole in the center of the room (A) is a dangerous trap. Anyone who explores the chamber has a chance of sliding into the trap if entering the central area. The debris scattered about the room is mostly old tables, chairs, and cots placed here for the tower's garrison. Stairs lead down into the silt, up to a number of empty floors (not detailed), and finally to the top floor.

Top Floor

The top floor of the tower houses ballistae. Since this tower was once in the center of Giustenal, its weapons must have been used for keeping the citizens in line. What the tower was originally used for is uncertain, but Dregoth's templars used it to watch over the crowds of the city. They were not averse to firing the ballistae at the crowds every so often to prove their dedication to Dregoth. This room is also covered in silt though only about six inches worth. Frequent winds blowing through the windows and cracks carry in new silt while sweeping old dust back into the sea. Four balconies pointing in the cardinal directions contain one ballista each. Three of the powerful ballistae have been ruined by the years and elements, though the fourth (D) has survived mostly intact. A weapon rack (B) sits in the center of this chamber. At one time this rack was full of hardwood spears, crossbows, and bolts for the tower garrison. The spears are rotted and broken. A hole in the floor leads down to the lower level (C). Anyone who makes an Intelligence check realizes that this hole was probably made by the same projectile that broke through the wall. Stairs here lead down to the entry level and up to the roof.