Dojen-Ra, the Giant Magician Huge giant, neutral
Armor Class: 18 (natural armor) Hit Points: 350 (20d12 + 180) Speed: 40 ft.
STR 24 (+7) | DEX 14 (+2) | CON 28 (+9) | INT 20 (+5) | WIS 22 (+6) | CHA 18 (+4)
Saving Throws: Int +10, Wis +11, Cha +8 Skills: Arcana +10, History +10, Perception +11 Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities: frightened Senses: passive Perception 21 Languages: Giant, Common, Primordial Challenge: 18 (20,000 XP)
Spellcasting: Dojen-Ra is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Dojen-Ra has the following wizard spells prepared:
- Cantrips (at will): fire bolt, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, shield, thunderwave
- 2nd level (3 slots): darkness, detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, dispel magic, fireball, fly
- 4th level (3 slots): greater invisibility, polymorph
- 5th level (2 slots): cone of cold, scrying
- 6th level (1 slot): chain lightning, globe of invulnerability
- 7th level (1 slot): teleport
- 8th level (1 slot): mind blank
- 9th level (1 slot): meteor swarm
Innate Spellcasting: Dojen-Ra's innate spellcasting ability is Wisdom (spell save DC 19). It can innately cast the following spells, requiring no material components:
- At will: detect evil and good, detect magic, detect thoughts, speak with animals
- 3/day each: commune, control weather, dream, scrying
Magic Resistance: Dojen-Ra has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day): If Dojen-Ra fails a saving throw, it can choose to succeed instead.
Spellcasting Mastery: Dojen-Ra can concentrate on up to three spells at the same time.
Actions Dojen-Ra can take the following actions in combat:
- Multiattack: Dojen-Ra makes three attacks: two with its greataxe and one with its bite.
- Greataxe: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 28 (4d6 + 14) slashing damage.
- Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) piercing damage plus 7 (2d6) poison damage.
Legendary Actions Dojen-Ra can take 3 legendary actions, choosing from the options below. It can use only one legendary action at a time and only at the end of another creature's turn. Dojen-Ra regains spent legendary actions at the start of its turn.
- Spellcast (Costs 2 Actions): Dojen-Ra casts a spell from its list of prepared spells.
- Teleport (Costs 2 Actions): Dojen-Ra magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
- Cantrip (Costs 1 Action): Dojen-Ra casts a cantrip.