Aktisgar, Bride of the Sorcerer King
Race: Human
Class: Rogue (Assassin)
Alignment: Lawful Evil
Armor Class: 16 (studded leather)
Hit Points: 120 (16d8 + 48)
Speed: 30 ft.
STR 12 (+1) DEX 20 (+5) CON 16 (+3) INT 14 (+2) WIS 12 (+1) CHA 16 (+3)
Saving Throws: Dex +9, Int +6
Skills: Acrobatics +9, Deception +7, Insight +4, Perception +4, Stealth +13
Damage Resistances: Poison
Senses: Passive Perception 14
Languages: Common, Thieves' Cant
Challenge: 9 (5,000 XP)
Assassinate. During her first turn, Aktisgar has advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit she scores against a surprised creature is a critical hit.
Evasion. If Aktisgar is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack (1/Turn). Aktisgar deals an extra 21 (6d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aktisgar that isn't incapacitated and Aktisgar doesn't have disadvantage on the attack roll.
Uncanny Dodge. When an attacker that Aktisgar can see hits her with an attack, she can use her reaction to halve the attack's damage against her.
Actions
Multiattack. Aktisgar makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) piercing damage.
Dagger (Ranged). Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Poisoned Blade (3/Day). Aktisgar applies poison to her shortsword or dagger. The next creature she hits with the poisoned weapon must succeed on a DC 15 Constitution saving throw or take an additional 21 (6d6) poison damage and become poisoned for 1 minute.