An observant dray with a pet lizard that he uses to help track and detect any easy hunting. 

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STATS

Dray Scout

Medium humanoid (dray), neutral

Armor Class: 14 (studded leather)

Hit Points: 22 (4d8 + 4)

Speed: 30 ft.

Abilities:

STRDEXCONINTWISCHA
12 (+1)16 (+3)12 (+1)10 (+0)14 (+2)8 (-1)

Skills: Athletics +3, Stealth +5, Survival +4

Senses: Darkvision 60 ft., passive Perception 12

Languages: Common, Draconic

Sun Scorched: The Dray Scout has resistance to fire damage.

Actions:

Multiattack. The Dray Scout makes two melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Poisoned Dagger (1/day). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.

Bonus Actions:

Second Wind (1/day). The Dray Scout can use a bonus action to regain 1d10+2 hit points.

Cunning Action. The Dray Scout can use a bonus action to take the Dash, Disengage, or Hide action.

Reactions:

Parry. The Dray Scout can use its reaction to add 2 to its AC against one melee attack that would hit it. To do so, the Dray Scout must see the attacker and be wielding a melee weapon.

Equipment:

Studded leather armor, spear, shortbow with 20 arrows, poisoned dagger, backpack, bedroll, waterskin, 10 days of rations, 50 feet of hempen rope, 10 gold pieces.

Title
Scout

Type
NPC

Races
Dray

Age
25

Gender
Male