Zephyr Windrider
  1. Characters

Zephyr Windrider

Cleric of Air
NPC

Zephyr Windrider, an Aarakocra hailing from the distant deserts of Athas, possessed a rare and unique ability: control over the winds themselves. His mastery of the air element allowed him to soar through the skies with grace and agility, unmatched by any other creature. Zephyr became a legendary figure among his people, revered as the Windrider and a symbol of freedom.

However, Nibenay, the sorcerer king of Nibenay, became captivated by the tales of Zephyr's power. He saw the Aarakocra's abilities as a valuable asset and sought to harness them for his own nefarious purposes. In a display of cruel might, Nibenay unleashed his forces upon Zephyr's tribe, overpowering them and capturing the Windrider.

Ensnared within the dungeons of Nibenay's palace, Zephyr found himself stripped of his freedom and his connection to the skies. The sorcerer king's minions devised elaborate methods to dampen his elemental powers, leaving him confined and powerless.

Riddle

The door of his cell has the following riddle in the language spoken by the Blue Halflings:

A cloud is my mother, the wind is my father, my son is the cool stream and my daughter is the fruit of the land. A rainbow is my bed, the earth my final resting place, I’m missed and beloved. What am I?

STATS

Class: Monk

Level: 17

Alignment: Chaotic Good

Armor Class: 19 (unarmored defense)

Hit Points: 142 (17d8 + 51)

Speed: 50 ft., fly 50 ft.

Ability Scores:

  • Strength: 14
  • Dexterity: 20
  • Constitution: 16
  • Intelligence: 12
  • Wisdom: 18
  • Charisma: 10

Skills:

  • Acrobatics (+11)
  • Athletics (+6)
  • Insight (+8)
  • Perception (+8)
  • Stealth (+11)

Senses: Darkvision 60 ft., passive Perception 18

Languages: Common, Aarakocra

Features and Abilities:

  • Unarmored Defense: While not wearing armor, Zephyr's AC is calculated as 10 + his Dexterity modifier + his Wisdom modifier.
  • Martial Arts: Zephyr's unarmed strikes deal additional damage, and he can make a flurry of blows as a bonus action.
  • Ki Points: Zephyr has a pool of 17 ki points that he can spend to fuel various class features, such as Stunning Strike or Step of the Wind.
  • Elemental Control: Zephyr can manipulate the winds, gaining resistance to lightning and thunder damage. He can also cast the Gust of Wind spell using ki points.
  • Evasion: Zephyr can take half damage from area of effect spells and effects that require a Dexterity saving throw if he succeeds on the save.
  • Stillness of Mind: Zephyr can use an action to end one effect on himself that is causing him to be charmed or frightened.

Title
Cleric of Air

Type
NPC

Race
Aarakocra

Age
43

Gender
Male