Waj Ekar, the Malevolent
Medium humanoid, human, chaotic evil
Armor Class 16 (studded leather)
Hit Points 130 (20d8 + 40)
Speed 30 ft.
STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 15 (+2) WIS 12 (+1) CHA 20 (+5)
Saving Throws Dex +8, Cha +9
Skills Deception +9, Perception +5, Stealth +8
Senses passive Perception 15
Languages Common
Challenge 10 (5,900 XP)
Charming Presence. Waj has advantage on Charisma (Deception) checks and Charisma saving throws.
Sneak Attack (1/Turn). Waj deals an extra 21 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Waj that isn't incapacitated and Waj doesn't have disadvantage on the attack roll.
Psychopathic Cunning. Waj has advantage on saving throws against being charmed and can't be put to sleep magically.
Cunning Action. On each of his turns, Waj can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Multiattack. Waj makes three attacks: two with his shortswords and one with his dagger.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.