Stat Block: Agaron, the Imposing Warden
Race: Half-Giant
Class: Fighter
Alignment: Lawful Neutral
Armor Class: 18 (plate armor, shield)
Hit Points: 200 (20d10 + 100)
Speed: 30 ft.
STR 24 (+7) DEX 14 (+2) CON 20 (+5) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)
Saving Throws: Str +11, Con +9
Skills: Athletics +11, Intimidation +4, Perception +6
Damage Immunities: Psychic
Condition Immunities: Frightened
Senses: Passive Perception 16
Languages: Common, Giant
Challenge: 13 (10,000 XP)
Indomitable (3/Day). Agaron can reroll a saving throw he fails, and he must use the new roll.
Brute Force. Agaron's melee weapon attacks deal one additional die of damage.
Multiattack. Agaron makes three attacks: two with his greataxe and one with his spiked gauntlet.
Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage.
Spiked Gauntlet. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 7) piercing damage.
Juggernaut Charge (Recharge 5-6). If Agaron moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes an extra 17 (5d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Imposing Presence. Agaron exudes an aura of authority and intimidation. Creatures within 30 feet of him have disadvantage on saving throws against being frightened.