Medium Fiend (Demon), Chaotic Evil
Armor Class: 15 (natural armor) Hit Points: 90 (12d8 + 36) Speed: 30 ft.
STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 12 (+1) CHA: 14 (+2)
Saving Throws: Dex +5, Con +5 Skills: Perception +4 Damage Resistances: Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities: Poison Condition Immunities: Poisoned Senses: Darkvision 120 ft., passive Perception 14 Languages: Abyssal
Challenge Rating: 5 (1,800 XP)
Fire Aura: At the start of each of its turns, the demon emits an aura of intense heat. Each creature within 5 feet of the demon takes 7 (2d6) fire damage. A creature that touches the demon or hits it with a melee attack while within 5 feet of it takes this damage as well.
Fiery Strikes: The demon's melee weapon attacks are infused with fire. On a hit, the target takes an additional 7 (2d6) fire damage.
Actions:
Multiattack: The demon makes two attacks: one with its fiery claws and one with its bite.
Fiery Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 7 (2d6) fire damage.
Fiery Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Flame Breath (Recharge 5-6): The demon exhales a 15-foot cone of fire. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Summon Lesser Demons: The demon magically summons 2d4 Fire Imps (use the Imp stat block) to its aid. The imps appear within 30 feet of the demon and act immediately after it in the initiative order. They obey the demon's verbal commands and fight until they are slain or the combat ends.