“Honourable spirit, silenced by combat and broken by my hand, may you ascend to the great battlefields of the heavens, and there take many trophies among the Battle Lord’s enemies. You have fought well, brother.”

–Overheard from a member of the Hrax Bloodknives in the aftermath of battle.

Hrax is a desert world which emerged from a receding Pandaemonium front a millennium ago, and whose feudal inhabitants dwell among the mazes of interconnected canyons and cave networks inscribed into its arid surface. These great chasms were carved from streams flowing towards the warm equatorial oceans, and the native flora and fauna are almost completely dependent on these waters for survival. Occasionally, these rivers form pools or small lakes that quickly become verdant oases of life; great herds of sparmadons, families of garnun, and packs of deadly Vornae gather about their banks. This sprawling labyrinth of winding ravines, overhanging stone arches, and endless interconnected caverns are as diicult to navigate as the densest of hives, and most Hraxian wildlife relies on some form of echolocation to aid in navigation.

This desolate, windswept rock is covered with massive fortress cities, whose occupants live in complex feudal societies under the command of mighty High Marshals. These warlords rule the great fiefdoms called Bastias, which encompass both their colossal fortresses and any surrounding territory. Bastias also house great warrior hosts originally sworn to defend from Orks attacks, but now more frequently from assaults by rival Bastias.

In exchange for service within his armies and a tithe of any looted equipment, a High Marshal accords these warriors various hereditary rights based on the particular feudal clan to which they belong, as well as individual rewards for accomplishments in battle. "As in all things, from dress to bestowed honours, the people of Hrax follow the dictates of the ancient ways"—especially the legends surrounding the warriors who fell from the sky.

Bastias are constructed with materials salvaged from the rusted debris of massive Astra Militarum troopships that litter the desert landscape. The most powerful Bastias are formed from the shattered wrecks themselves, whose venerable hulls serve as the basis for fortresses of torn bulkheads and cavernous holds. Other canyons and ravines have basins littered with the scars of battle and the decaying ruins of ancient Imperial war machines and tanks. Yet who or what the forces of the Imperium faced remains unclear, as no record of such a campaign exists within the sector’s voluminous military annals. Some believe it to have been Orks, as greenskin remains pollute the world, while others instead point to the horrific damage inlicted on the numerous burnt out hulls as signs of an enemy of even more extreme potency.


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