You channel psychic energy into an object until it glows with searing heat. Choose an object with an Encumbrance no greater than the SL of your Manifest Test within Medium Range. Until the start of your next turn, the object becomes burning hot and glows dimly. A creature touching the object when you manifest this power suffers Damage equal to your Willpower Bonus, and suffers the Damage again at the end of its turn if it’s still touching the object. If the object is a piece of Armour a creature is wearing, its Armour Value does not reduce the Damage. When the power ends, the heated object cools at a normal rate. At the GM’s discretion, materials that can withstand the heat may become somewhat malleable while heated, while less robust materials may simply melt.

Specialisation in Pyromancy applies to this power's Manifest Test.

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Attributes

Unorganized
Warp Rating
3
Difficulty
-10
Range
Medium
Target
1 Object
Duration
Sustained
Damage
WP-B