• You are on fire.
  • Ablaze (Minor): You suffer 1d5 Damage at the start of your turn, which ignores armour.
  • Ablaze (Major): You suffer 1d10 Damage at the start of your turn, which ignores armour.

While you are Ablaze, you automatically fail all Stealth Tests. Unless specified otherwise, you may remove an Ablaze condition by dropping Prone and using your Action to make a successful Challenging (+0) Athletics Test.

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