A Barrier is anything that impedes movement between Zones, such as a sealed door, a force-field, or fallen debris. Barriers typically occur at natural choke points between Zones, such as doorways, but it is possible for a large Barrier to cover a much broader area. To bypass a Barrier, you must use an Action to make a Test determined by the GM. This may be a Tech (Security) Test to deactivate a force- field, or an Athletics (Climbing) Test to clamber over fallen debris, or anything else deemed appropriate. If you succeed on the Test, you get past the Barrier and make it to the Zone you were trying to reach. If you fail, you remain in your current Zone. Regardless of whether you succeed or fail, your turn immediately ends.