Vehicle Construction
  1. Objects

Vehicle Construction

Vehicle Construction System                                                                                                    1BP= 250 credits

 

Common Features

Nav System

1km Comms

 

Armour Rating: AR

5 BP per increment in armour, see armour table. For every 3 ranks of armour reduce Move by  1.

Structure Points: SP

Chassis + 2 BP per 5 SP, 10kg per SP (min 300 – max 1000)

Prowess Mod

Starts at -6, cost 3 BP per point to increase, +15kg per point

Move modifier

4 BP per  5 meter of move, +50kg per 5 meters

 

 

Weight Reduction

1BP per 100kg

 

 

 

 

Comms

1km

0 BP

0kg

 

5km

2 BP

5kg

 

10km

4 BP

10kg

 

25km

6 BP

20kg

 

100km

10 BP

40kg

 

 

Power Cell

4 BP per  40 hours of operation before recharge is required

 

Locomotion & Speed

Wheeled

1 BP for 40MPH +1 BP per 10MPH; +2BP per 10MPH over 100MPH, Max 200MPH

Tracked

1 BP for 20MPH +2 BP per 10MPH, Max 80MPH

Flyer

1 BP for 40MPH +1 BP per 10MPH; +2BP per 10MPH over 100MPH, Max 350MPH

 

 

Systems

 

Sensors

Standard optical and audio, heat sensor, pressure sensor and GPS.

Lowlight

1 BP per 20 meters (max 200m)

Thermal

1 BP per 10 meters (max 100m)

Radar

5 BP per 500 meters (max 5k)

UV

2 BP per 10 meters (max 100m)

Radiation

2 BP for a 3 meter diameter

Toxin

2 BP, immediate area

Motion sensor

4 BP per 20 meters (max 100m)

 

Chassis

BP

Move

Hard Points

Wt (t)

Base SP

Medium

6

35

1

0.25

150

Large

8

30

2

1

300

Huge

16

25

3

5

600

Massive

24

20

4

25

900

Gargantuan

32

15

5

50

1200

 

Size

Length

(Ave)

Evade Mod

Max Load (t)

Hard Points

Base SP

Medium

4-7

6

-5%

0.25

1

150

Large

8-16

12

-10%

2

2

300

Huge

17-31

24

-20%

20

3

600

Massive

32-48

36

-30%

100

4

900

Gargantuan

65-96

72

-40%

200

5

1200

 

Step/BP

Armour Increment

Pro Pen

Move Pen

 

Weight (kg)

 

1/5

5D6

-6

0

 

+200

 

2/10

6D6

-6

-5

 

+400

 

3/15

1D4X10

-6

-10

 

+800

 

4/20

1D4+1X10

-7

-15

 

+1600

 

5/25

1D6X10

-7

-20

 

+2400

 

6/30

1D6+1X10

-7

-25

 

+3200

 

7/35

2D4X10

-8

-30

 

+4000

 

8/40

2D4+1X10

-8

-35

 

+4800

 

9/50

2D6X10

-8

-40

 

+5600

 

10/55

2D6+1X10

-9

-50

 

+6400

 

 

 

Hard Point Weapons

Weapon

Acc

Damage

Range

Clip

ROF

HP/WT

BP

Light Autogun

0

2D6X10

800

50

1

1/45

6

Heavy Autogun

0

4D6X10

1200

30

2

2/90

10

Chain Gun

0

1D6X10

400

5000

50

1/35

4

Rail cannon

+5%

1D6+1X10

1000

1000

10

2/120

12

Assault Gun

0

8D6X10

2000

12

1

3/*

16

Grenade Launcher

-10%

V

400

10

1

1

3

Mortat, Lt

0

5D6X10

1200

6

1

3

8

Mortar, Hvy

0

8D6X10

2000

4

1

4

12

Rocket Pod Lt

-10%

1D6X10*

400

8

*

1/60

6

Rocket Pod, Md

-10%

1D6X10*

400

16

*

2/120

8

Rocket Pod, Hvy

-10%

1D6X10*

400

24

*

3/240

10

 

 

 

 

 

 

 

 

 

Grenades

 

 

 

 

 

 

 

 

Type

Damage

AOE

Wt

Cost

 

 

 

 

Flechette

6D6*

5/15

0.2

50

 

 

 

 

HIEX Airburst

1D4X10

10

0.2

80

 

 

 

 

AP

6D6**

5/10

0.2

80

 

 

 

 

Non-lethal

6D6 Stun

10

0.2

30

 

 

 

 

* AR is doubled

 

** AR is halved