The fetch can turn any mirror into a prison for a changeling. The fetch must touch the mirror’s surface and spend some time in deep meditation, opening the portal. The player spends a point of Glamour and rolls Manipulation + Wyrd; this is an extended action. Each roll requires 10 minutes of meditation, and the target number is equal to the fetch’s Wyrd rating. If the fetch wishes to open the portal more quickly, the fetch can do so with a supreme exertion (the player spends one dot of Willpower and the roll becomes an instant action instead). If the changeling enters the mirror, she finds herself trapped in a perfect replica of whatever the mirror currently reflects. Observers on the other side cannot see her, and the glass is indestructible (from her side). She can see out, however, and can use Contracts that do not require touch or acknowledgment to be effective. She can enter the dreams of others as usual (see p. 193 of Changeling: The Lost), and this might provide a way out, if she can convince someone to break the mirror. If the mirror is broken, the changeling falls to the ground, bleeding from gashes in her face and hands but alive (she suffers three points of lethal damage from the glass). While in the mirror-prison, the changeling has no need of food, water or sleep, but she is trapped. If someone covers the mirror from the other side, she is lost in darkness, silence and numbness — complete sensory deprivation. Such treatment is likely to drive her mad in short order (Resolve + Composure rolls to avoid derangements are appropriate, at whatever intervals the Storyteller wishes).

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.