The fetch can call its reflection out of a mirror or any other reflective surfaces. This requires that the fetch touch the mirror (and the expenditure of one point of Glamour). The fetch-duplicate is then able to animate other reflections, meaning that a fetch with this Echo in a house of mirrors is a deadly foe indeed. The duplicates are not as powerful as the original. They possess the same Echoes, but if they suffer bashing damage equal to the original’s Stamina or a single point of lethal or aggravated damage, they disintegrate. They are capable of any action that the original is, but they halve all dice pools (rounding down). They can spend Willpower or Glamour, but they only have the original’s pool to work with (meaning that a fetch with a Glamour pool of 10 who creates four duplicates now only has six points remaining, and all five of them have to share it). If the original fetch is killed, but one or more duplicates still exist, the fetch can spend a dot of Willpower to save itself — one of the duplicates becomes the fetch.

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