The character gains the Contracted animal’s mode of locomotion. This clause allows characters emulating unusually swift animals to run faster, characters emulating aquatic animals to swim better and faster and characters moving like flying animals to jump and glide inhumanly well. If the animal is noted for being able to move exceptionally well in several different ways, such as a type of monkey that excels at both climbing and jumping, the character must choose which type of movement he wishes to gain when he learns this clause and must learn a new version to gain the other ability.
Cost: 2 Glamour
Dice Pool: Dexterity + Wyrd ({Dexterity}+{Supernatural Trait})
Action: Instant
Catch: The character is touching an animal of the correct type.
Roll Results
Dramatic Failure: The Contract fails. The character suffers a –1 die penalty to Speed for the scene.
Failure: The Contract fails, and the character is unaffected.
Success: The character gains the movement capabilities of the animal. Swift runners such as horses or dogs allow the changeling to double her Speed. Aquatic animals allow the changeling to swim as rapidly and as easily as she can walk or run and hold her breath 10 times as long (including any modifiers from the Strong Lungs Merit). Flying, gliding or jumping animals allow the changeling to quadruple her jumping distance and fall any distance without harm. Climbing animals such as monkeys allow the changeling to gain +5 to all climbing rolls and climb at five times normal speed. This enhanced movement lasts for one full scene.
Exceptional Success: The character’s enhanced movement lasts until the sun next sets or rises, whichever comes first.
Suggested Modifiers
| Modifier | Situation |
| +1 | The changeling wears a mask of the animal or a large garment made from its skin. |
| –1 | The clause is invoked someplace the animal is never naturally found. |