1. Advantages

(••) Touch of the Workman’s Wrath

The character can disable or even seriously damage a device or vehicle with a single touch.

Cost: 2 Glamour

Dice Pool: Larceny + Wyrd ({Larceny}+{Supernatural Trait})

Action: Instant

Catch: The owner of the device either stole or attempted to steal something of value from the changeling or attempted (maybe successfully) to cheat the changeling in a business deal.

Roll Results

Dramatic Failure: The device is unharmed, but to anyone watching, the character was obviously attempting sabotage.

Failure: The Contract fails, and the device is unharmed.

Success: By casually touching the device, the changeling damages it such that it requires minor repairs or adjustments to be used. These repairs require an extended action, with one roll made every minute. The number of successes needed to complete repairs is equal to the number of successes rolled + half of the changeling’s Wyrd score (rounded up).

Exceptional Success: By casually touching the device for a turn, the changeling damages it such that it requires major repairs to be used. These repairs require an extended action, with one roll made every 10 minutes. The number of successes needed to complete the repairs is equal to the number of successes rolled + the changeling’s Wyrd.

Suggested Modifiers

Modifier Situation
–1 The device is especially well built.
+1The device is flimsy or ill maintained.
+2
The character can touch the device for more than a minute.

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