Although the powers of the fae do not create anything truly new, they excel at combining existing elements. This clause allows the character to create a complex and useful device out of unlikely parts, for instance, building a hovercraft from a motorcycle engine, an inflatable air mattress and some tubing and heavy gauge wire. The character can create the item swiftly and with unlikely tools and equipment, but in all cases the item must be possible and the parts must physically be able to be used in this manner. Wands that throw bolts of lightning or belts that lift the wearer by means of anti-gravity are impossible, as is building a car without anything that could be used as tires or an engine. Similarly, if the character wants to build a bomb, he must possess something explosive, and if he wants to build a suitcase nuke, he requires a large supply of plutonium.
Cost: 4 Glamour or 4 Glamour + 2 Willpower
Dice Pool: Wyrd + Crafts ({Supernatural Trait}+{Crafts})
Action: Extended (the target number and frequency of rolls are variable)
Catch: The changeling creates the vehicle or device in her own workshop with her own tools. A changeling must use a workshop regularly for it to count as hers.
Roll Results
Dramatic Failure: The Contract fails, but in the attempt he breaks one or more parts so that they cannot be used again.
Failure: The Contract fails, and the various parts are unaffected.
Success: The character can create a new device out of vaguely appropriate parts, such as a working ultra-light plane out of a lawn mower or motorcycle engine and some copper pipe and canvas, or a machine pistol out of a nail gun and some other mechanical parts. Creating this item is always an extended action. The character can make one roll every minute when building any small handheld item such as a pistol or a power drill, and every 10 minutes when creating a device as large as a small car, hang glider or ultra-light plane. Devices larger than Size 10 cannot be created using this Contract. The Storyteller sets the number of successes required to create this item, which varies from five to 10, depending upon the complexity of the device and the quality of available materials.
This device functions for one scene as well as a normal device of the type being duplicated. If the changeling expends one point of Willpower and uses the power of an item from the Hedge to further bless the item, this blessing works until the next sunrise. At the end of this time, the item falls to pieces, and these pieces are sufficiently worn and tattered to be unusable.
Exceptional Success: The device functions until the next sunrise. If the changeling also expends one point of Willpower and uses the power of an item from the Hedge to further bless the item, then the item is built sturdily enough to last indefinitely.
Suggested Modifiers
| Modifier | Situation |
| –3 | The materials are both poor quality and relatively sparse. |
| –1 | The materials are either poor quality or relatively sparse. |
| –1 | Few tools are available. |
| +1 | The materials are abundant or high quality. |
| +2 | A wide selection of tools is available. |
| +3 | The materials are abundant and largely high quality. |