1. Advantages

(••••) Arcadian Commandment

The character gains the power to speak with the authority of a True Fae to a hobgoblin or other such minion of the Gentry, even those normally  incapable of understanding speech.

Prerequisite: Mantle (Autumn) ••• or Court Goodwill (Autumn) •••••

Cost: 3 Glamour and 1 Willpower

Dice Pool: Presence + Wyrd vs. Resolve + Wyrd ({Presence}+{Supernatural Trait} vs. subject's Resolve + Wyrd )

Action: Instant and Contested

Catch: The character knowingly comes unarmed and unarmored into the presence of the creature to be commanded.

Roll Results

Dramatic Failure: The character automatically earns the enmity of whatever creature she is attempting to command. It immediately reacts in a manner appropriate to its nature.

Failure: The character either accrues either no successes or fewer successes than the creature she is trying to command, and cannot exert any influence over it.

Success: The character scores more successes than the creature she is attempting to command. For the remainder of the scene, she may compel the being to any course of action that doesn’t directly endanger its wellbeing, or that of the Gentry that created it and/or acts as its direct master, if applicable. If the changeling sends the creature out of her direct presence to perform a task, it will do so to the best of
its ability, subject to the parameters outlined above, until an hour is up, whereupon the creature will immediately break off from the task. The creature is aware that it has been supernaturally compelled and may pursue revenge or other action against the character, if such is in its nature.

Exceptional Success: As above, save that the creature may be dispatched on a task taking up to a full day and night, and will believe its actions to have been of its own choosing, unless the character’s influence is subsequently pointed out to it.

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